


When you play as the iconic Master Chief on a TV screen, you assume his massive seven foot stature enemies, vehicles, and world around you thus look small by comparison. Sounds boring, and it probably will be for people who don’t have any investment in the Halo franchise, but as a long time fan myself it was definitely a special moment to get my first true-scale taste of a fictional universe that I’ve spent hundreds of hours viewing through the window of a TV screen. Halo: Recruit is a quick five minute experience that boils down to a Halo-themed shooting gallery. Though 343 Industries was overseeing the project, it seems the company worked with VR studio Endeavor One to bring Halo: Recruit to life. On stage at Microsoft’s Mixed Reality event in San Francisco today, 343 Industries boss Bonnie Ross said that Halo: Recruit “is just scratching the surface of what Halo could be in mixed reality.” On the studio’s official Halo blog, they write, “we’re inspired and excited to do more.” It’s an experience-so it’s going to be short and simple, but it’s both a first taste of Halo in VR, and a commitment from Microsoft and Halo studio 343 Industries that they are exploring the medium. Up front, let’s set the expectation-this is not a Halo game. I got to give the experience a go on the new Samsung Odyssey headset.

It’ll be available (for free, as far as we know) beginning on October 17th through the Windows Store. I got to go hands-on with the experience during an event today at the company’s San Francisco developer hub.Īmong a number of exciting announcements Microsoft made today, including open pre-orders for their range of VR headsets, the company revealed Halo: Recruit, the first official Halo experience made for VR. Today Microsoft revealed the Halo: Recruit experience, launching on October 17th for Windows VR headsets.
